Coach Jay Coach Jay

Kickstarter funded!

Thank you to everyone that backed the Kickstarter campaign. I really am grateful for the support. We raised enough to make enough sets to fulfil all rewards and some extra we will use to promote at tradeshows and sold on our website. We received the funding from kickstarter today and will begin the manufacturing process. We should receive products in 2 weeks, and we will start shipping them out to you at that time. Thank you again and stay tuned for future updates!

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Coach Jay Coach Jay

So i made a card game

This idea had been in my head for a long time: a strategic card game influenced by trading card games like Magic: The Gathering and Pokémon, but designed to be more social and playable with three to five people. I wanted new mechanics and a lower barrier of entry through one shared deck, while still keeping the focus on skill, timing, strategy, and bluffing rather than pure luck.

In Hybrid: Natural Order, you control one or more Tribes, each with its own powers and ways to score. Hybrid Tribes open up even more possibilities. Every decision matters, and the right play at the wrong time can cost you the game. It is easy to learn but hard to master. You do not just play the cards. You play the people.

As a single dad, the time and financial commitment required to build a complete game—including the mechanics, balance, artwork, and production—felt overwhelming. But when my real estate work slowed down and I suddenly had more free time than expected, I figured it was now or never.

So I dusted off my old HP8200 PC, connected its mismatched Dell monitors, and started working through the game’s basic parameters. Once I began, the ideas poured out: mechanics, abilities, scoring systems, and card interactions. I knew I wanted every Tribe to feel unique, with its own abilities and ways to score, but I did not want to overwhelm new players. I eventually settled on four Tribes and added the Hybrid system to create depth without making the game unnecessarily complicated.



I ran thousands of simulations across every part of the game. Each round revealed something—imbalance, game length issues, Tribe strength differences, card interactions, even how seat order affected outcomes. That data helped me refine the system far more efficiently.

I wanted to make sure the core system was solid before investing a huge amount of time and money into the rest of the project. After countless hours of testing and revision, I finally felt confident that the game could work and began creating the first test deck.

First, I had to decide on the name and theme. I considered science fiction, the ancient world, animals, and fantasy. In the end, I combined elements from all of them. The Tribe and Hybrid systems helped inspire the name Hybrid: Natural Order.

I knew how I wanted the Tribes and cards to look, so I used Canva to generate the base images. Sometimes it took hundreds of attempts just to get one image that fit the theme. Getting the artwork right became a long and painstaking process, requiring far more time and refinement than I initially expected. Thankfully, I knew enough Photoshop to fix artifacts, add details, correct mistakes, and make the artwork feel consistent. Eventually, I achieved the look I wanted: serious and dramatic, but still social and fun.

Once I had completed 23 pieces of artwork for the 72-card game, I printed everything and cut out the first rough prototype. After burning through far too much printer ink, I finally had a playable set.

I spent weeks playing against myself before showing the game to anyone else. Those first solo games were eye-opening. Seeing the game actually play out instead of only existing in my imagination made me think: 
“Hold up… this might actually work.” 
I loved it, but I still had no idea whether anyone else would.

And yes, doubt crept in. I constantly questioned whether certain mechanics were really working the way I intended. I bounced ideas around, looked for second opinions, and even compared feedback from ChatGPT and Copilot when I wanted another perspective. Sometimes they disagreed with each other, and sometimes I disagreed with both. In the end, the only thing that really mattered was what worked at the table. That meant more testing, more tweaking, and plenty of revisions until the game felt right.

But until I watched a full table play the game without me, I did not truly know what I had. So I finally scheduled the first playtest.

That first session was nerve-racking. I had no idea how people would react.
Would they think it was confusing? Boring? Or just plain bad?
But once the game got going, I watched everyone strategizing, bluffing, reacting, forming temporary alliances, and laughing—exactly the experience I had hoped to create. It was incredibly validating.

We continued playtesting extensively after that. I even offered prizes to encourage more competitive play and see whether anyone could break the game. Players discovered clever ways to use certain cards that I had never considered.

We made updates and refinements, but the core system remained strong and continued to receive great reactions.

Eventually, I felt ready to order a professional sample. After researching manufacturers, I chose a company and ordered the first printed copies.
When the package arrived and I held the finished game in my hands, it did not feel real. I was shaking—excited, nervous, and hopeful.

After months of designing, testing, revising, and wondering whether this idea would ever become real, it finally existed.

I truly believe Hybrid: Natural Order brings something fresh to the table, and I cannot wait for you to experience the same moments of strategy, bluffing, rivalry, and laughter that made us fall in love with the game.

Thank you for your support!

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